AI Insights · Timothy · July 2025
Top 5 Three Kingdoms Games Performance in Australia Q2 2025
Explore the performance trends of the top Three Kingdoms games in Australia during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top Three Kingdoms games in Australia showcased varied trends in revenue, downloads, and active users. These insights are based on data from Sensor Tower, and further details can be found on their platform.
New RTK from Qookka Games experienced fluctuations in weekly revenue, peaking at approximately $7.4K in late May. The downloads remained minimal, with only a couple of instances of activity throughout the quarter. However, its weekly active users remained stable at 2.
Dynasty Legends 2 by Taihe Interactive saw a peak in revenue at around $5.4K at the beginning of June. The download numbers varied slightly, ranging from 15 to 137 weekly, with active users fluctuating modestly between 621 and 807.
X-Samkok from Watt Games recorded a significant spike in downloads, reaching 2.6K in the last week of June, while weekly revenue showed a peak at approximately $3.2K in late April. Active users remained relatively steady, with a notable increase to 2.6K by the end of the quarter.
三國雲夢錄-神魔三國志聯動 by Sky Entertainment Network Limited had a decline in revenue towards the end of the quarter, dropping to about $674. Although downloads were sparse, active users showed a slow decline from 518 to 474.
終末之歌 from POPJOY (H.K.) LIMITED experienced a gradual increase in revenue, peaking at around $3.2K in early June. Downloads were minimal, with a few spikes at the beginning of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Australia, with each app showing unique patterns in user engagement and monetization.